PROJECT: Sound Light Switch
Step 1 - Build the Project

Use a sound trigger to turn an LED on and off when it 'hears' a loud noise. 

PROJECT: Sound Light Switch
Step 2 - Upload the Code

/* * Turn an LED on and off with a sound trigger */ //A toggling variable for the LED state to use with digitalWrite int LEDState = 1; void setup() { pinMode(A4,INPUT);//Center pin of sound trigger pinMode(13,OUTPUT); //LED } void loop() { /* * Change LEDState if noise detected. Your sound threshold * may be different than 600. Experiment with this number. */ const int soundThreshold = 600; if (analogRead(A4) > soundThreshold){ //Write the LED to the new value digitalWrite(13,LEDState); //LEDState will be 1 or 0 LEDState = 1 - LEDState; //Invert the LED State delay(100); //prevent the noise from registering more than once } } //Try to create another threshold to control a second light // for example, a reading over 900 turns on a light // (c) 2017 Let's Start Coding. License:

PROJECT: Sound Light Switch
Step 3 - Read the Walkthrough

In this code, you'll keep track of whether an LED is on or off with a variable. Then, you'll use sound to trigger a reversal of that variable. 

Above the setup, create an integer variable called LEDState. This variable has to exist above the setup because you use it in both the setup() section and the loop() section of the code. If you put a variable in the setup, you can't use it in the loop without declaring it again. 

Within the setup(), set your sound trigger as an INPUT and your LED as an OUTPUT.

Create a constant integer variable in the top of the loop. Experiment with this value. A clap or a snap should be able to turn the light on. The sound trigger can read values from 0-1023

If the reading from the sound trigger pin is greater than the value of soundThreshold, the 'if' statement is true and the code inside the statement will run. Otherwise, the loop simply starts over.

Inside the if statement, you are using the digitalWrite() command to send either a HIGH or LOW signal to pin 13. Instead of HIGH or LOW, you'll use the value of the variable LEDState. A value of 1 corresponds to HIGH and 0 corresponds to LOW.

After you write the LEDState to the LED, you want to 'reverse' its value. To do that, you set LEDState equal to 1- LEDState. Imagine that LEDState was 0. 1 - 0 = 1, so now LEDState is 1. Imagine that LEDState was 1. 1 - 1 = 0, so now LEDState is 0. This is a quick way to flop back and forth between 0 and 1.

A short delay prevents a single noise from being caught twice in the loop. 

Now the next time the loop runs, LEDState will be opposite what it was before, so when a noise triggers LEDState to be written to the variable, the action of the LED will be opposite.